totem of guarding a.k.a. "earth elemental"

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" Cast on a location, this causes a totem to be immediately built. This "earth elemental" is a huge rock creature consisting of a base and humanoid upper torso, that erupts from the ground at the target location.
The totem of guarding cannot 'move'. Once summoned, it will remain rooted to a spot until an enemy creature comes into range activating it to attack with large fists, punching and smashing them."
Alignment: Neutral

very damaging
too weak in defence
adds to creautre count

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tips and tactics

using totem of guarding

This is an ideal creature to defend an area. Earth Elementals can be attacked and destroyed, but they are heavily armoured and take a lot of damage to destroy them. They are a great defence for important locations such as places of power.

An enemy wizard is too stupid to see their danger. He will still attempt to occupy a PoP being guarded by a totem, and will be thumped for his trouble. Another two totems cast around the PoP will be even more devastating, surrounding the spellcaster from escape.

defeating totem of guarding

Projectile weapons such fireball will eventually destroy the totem from long distance.

However, spells cost man, whereas an elf with a seemingly limitless supply of free arrows is a cheaper option.

alternative spell choices

The totem of guarding is similar to any creature when static, but one of a large attack strength such as a mountain giant or demon.

The spell ingredient silver can produce the spells:
  • totem of resurrection,
  • totem of guarding and
  • griffin.

  • ingredient


    The quality and diversity of the talisman possibilities makes this a tough spell choice. Despite the power of the totem of resurrection, each incarnation still takes up a valuable creature control limit place, as does the totem of guarding. Griffin does likewise, but allows for a more mobile battle, and thus summon griffin is the spell of most note here

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