the thieves guild

campaign|storyline|walkthrus|technical support

"A hideout used by the
thieves of Karnac"

The network of tunnels in this level are filled with pestilence, so you'll need to clear the way. After opening the main door, you'll meet and defeat Krish, the thief lord, guarded by some very tough thieves. You'll aslo meet Vex for the first time.

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  • experience point breakdown
  • tactics
              spell choices
              using your knights
              step by step
  • next level
  • experience point breakdown

    The maximum points you can receive (to spend on upgrading your character) are:

    befriended vex 15
    defeated krish 25

    tactics

    This is a level which can be tackled in your own time - and very strategically. If you tackle it slowly and carefully, it cannot fail.

    spell choice
    These spells are worth considering:
  • knights - unaffected by pestilence (how useful)
  • heal - without Gaion you'll have to perform your own first aid

    using your knights
  • clear all pipes of spiders and piles of crap
  • take control of all PoPs
  • evolve a single lord knight (through battle experience and healing) - he will then cast excalibur all all nearby knights!
  • heal any damaged knights
  • finally, create an army of well healed, excalibured knights, and defeat all that stand in your path...

    step by step
  • create 3 knights - send them to the first cross roads on your left - Deaphus and Aurax will now be well defended against spider attacks.
  • pick a knight and move it along the nearby pipes uncover the fog of war, and killing all spiders and destroying all pestilence on the way.
  • keep an eye on their health - if a knight gets low on heath, bring it back to Aurax to be healed
  • With the nearside pipes clear, send a knight onto the nearest place of power in the main sewer. Start collecting mana.
  • move the other two knights to protect it.
  • now keep creating knights

  • want to help? submit any level breakdown/tactics here