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A number of the landscapes are differently laid out versions of the same thing,
but some have very unique traits, and areas that should be exploited.
POPs
for example are important places to possess,
so these positions are [will be] clearly marked on the maps below as important areas of the map to occupy.
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MP01 | celtic plains (large) | big rolling fields
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MP02 | chaos plains (medium) | island of rock, surrounded by lava
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MP03 | celtic woods 1 (small) | forest
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MP04 | celtic woods 2 (medium) | forest
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MP05 | celtic woods 3 (medium) | forest
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MP06 | celtic woods 4 (medium) | forest
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MP07 | celtic woods 5 (large) | forest
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MP08 | celtic woods 6 (large) | forest
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MP09 | elven village 1 (large) | building and streets
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MP10 | elven village 2 (large) | building and streets
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MP11 | chaos village 1 (large) | building and streets
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MP12 | chaos village 2 (small) | building and streets
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MP13 | chaos castle (large) | 2 levels - ramparts and trenches
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MP14 | sewers (large) | interior leve
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MP15 | port (large) | very fiddly - thin walkways
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MP16 | boat (small) | very tight
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MP17 | tavern (small) | very tight
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MP18 | celtic city (medium) | 2 levels - walways, streets and houses
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MP19 | dwarf mines (medium) | interior level
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MP20 | celtic village (large) | rolling plains, but with 2 valuable village areas
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