tavern

campaign|storyline|walkthrus|technical support

"The best watering hole
in Karnac"

In this bar, you'll speak with Daephus, and then have to fight off (actually kill) 3 drunk, but very tricky wizards. There are no PoPs - all mana comes from mana sprites you are given or find in chests.

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  • experience point breakdown
  • tactics
              spell choice
              using daephus
              upstairs rooms
              step by step
  • bugs
  • next level
  • experience point breakdown

    The maximum points you can receive (to spend on upgrading your character) are:

    defeated culann 25
    defeated brendan 25
    defeated tiernon 25
    befriended daephus 15

    tactics

    This is a very difficult level, if you don't have the pestilence spell...

    spell choice
    You must have pestilence spell.
    You should have picked up the chaos talisman and iron pyrite ingredient in the goblin mine. If you didn't (and we did warn you!) you should go back and do the last few levels again - it's a pain, but it'll be worth it.
    Take a fireball spell in too. If you don't have pestilence... It will take all your mana to kill just one wizard using fireball, lightning, or meteor shower, so don't bother with them. There are no undead troops in this level either, so bury would be a waste. Trolls are very expensive, and the enemy dryads will make short work of them.

    So what do you use?

    using daephus
    The black guy in the red jumpsuit(!) is supposedly your friend. Although he'll give you some mana sprites, ant the ability to haste, he'll won't help you out in a fight. However he will make you invisible for a period of time - so return to Daephus when you see the invisibility spell start to run out (a gold star will appear above your head). Daephus will then reapply the effect to you.

    upstairs rooms
    Rooms with items can not be entered until the wizard fight has begun. If you decide to make a run for the rooms, even with haste, you will become visible before you can get back to Daephus.
    Taking along a zombie spells works nicely - they can hold the dryads back on the front steps while you use the back steps with invisibility.

    step by step
  • speak to the wizard at the bar
  • escape the conversation, and hover over the pause button
  • as soon as you get given the mana sprites, press pause
  • select Aurax, then right click him to move north
  • now select the pestilence spell, and cast it on each wizard
  • check that each wizard has caught pestilnce - if not, cast it on them again
  • now just wait, and keep Aurax out of danger
  • when pestilence has depleted their health to almost zero, fire two fireballs at each wizard to finish them off

  • If you want to complete the level really easily, exploit the bug here.
    Upon entering the tavern (before speaking to daephus), force attack all 3 wizards by right clicking them while holding down the 'A' key. Use 'shift' too if you want to stack up the commands. Then wait while Aurax slowly kills them off to complete the mission without a fight :)

    other campaign specific bugs here

    want to help? submit any level breakdown/tactics here